A Game Designer Walks Into NASA Astronaut Training

A Game Designer Walks Into NASA Astronaut Training

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Intro

1 of 26

1 of 26

Intro

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A Game Designer Walks Into NASA Astronaut Training

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  1. 1 Intro
  2. 2 Origin Story
  3. 3 NASA History
  4. 4 Earthlight
  5. 5 Trailer
  6. 6 Of Earthside
  7. 7 The Argos
  8. 8 Working with NASA
  9. 9 How NASA defines problem spaces
  10. 10 Problem briefs
  11. 11 How problem briefs work
  12. 12 Design Matrix
  13. 13 Feature Meaningful
  14. 14 What is it like to work with game developers
  15. 15 Psychological drivers
  16. 16 Example of psychological drivers
  17. 17 Hidden game design
  18. 18 Rubber banding
  19. 19 Coyote time
  20. 20 First shot always misses
  21. 21 Safety belt mechanics
  22. 22 Uncharted
  23. 23 High Octane
  24. 24 Human Perception
  25. 25 Conclusion
  26. 26 Outro

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