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Intro
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Classroom Contents
A Game Designer Walks Into NASA Astronaut Training
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- 1 Intro
- 2 Origin Story
- 3 NASA History
- 4 Earthlight
- 5 Trailer
- 6 Of Earthside
- 7 The Argos
- 8 Working with NASA
- 9 How NASA defines problem spaces
- 10 Problem briefs
- 11 How problem briefs work
- 12 Design Matrix
- 13 Feature Meaningful
- 14 What is it like to work with game developers
- 15 Psychological drivers
- 16 Example of psychological drivers
- 17 Hidden game design
- 18 Rubber banding
- 19 Coyote time
- 20 First shot always misses
- 21 Safety belt mechanics
- 22 Uncharted
- 23 High Octane
- 24 Human Perception
- 25 Conclusion
- 26 Outro