3D Game Programming - Continuing Walls, Fixing Bugs, and Managing Crashes - Episode 20
The Cherno via YouTube
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Dive into advanced 3D game programming techniques in this 57-minute video tutorial. Learn how to manage and prevent crashes, implement a render distance limiter for walls, prepare walls for texture application, and maintain proper wall-floor alignment during movement. Explore strategies for bug fixing and crash prevention while continuing to develop a 3D game from scratch using Java 1.6 libraries. Follow along as the instructor demonstrates practical solutions to common challenges in game development, building upon concepts from previous episodes in the series.
Syllabus
3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
Taught by
The Cherno