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Explore game development within Wolfram Notebooks in this 32-minute tutorial from Wolfram. Learn to create a first-person gaming experience using Graphics3D and Dynamic, covering essential techniques like camera control, external game controller integration, collision detection, and line-of-sight mechanics. Dive into topics including dynamic camera control, hit detection, texturing, target practice implementation, heads-up display creation, sphere manipulation, and developer tools. Gain hands-on experience in 3D game development using the Wolfram Language, from introduction to conclusion.
Syllabus
Intro
Overview
Dynamic
Camera
Controller
Hit Detection
Textures
Target Practice
Heads Up Display
Spheres
Developer Tool
Outro
Taught by
Wolfram