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This primer introduces the basic skills and principles of 2D character animation for games. It covers readable poses, timing, exaggeration, smears, references, visual effects, and the benefits and limitations of skeletal animation.
Syllabus
Intro
General Considerations
Communication
Aesthetics
Squash and Stretch
anticipation
contrast
timing
easing
arcs
followthrough overlapping action
followthrough in games
exaggeration in games
more frames
strong readable poses
smears multiples
smears and speed
over animating
use references
mistakes
construction
unfinished animation
miscellaneous
skeletal animation
benefits of skeletal animation
limitations of skeletal animation
hips and shoulders
visual effects
smear
outro
Taught by
GDC