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The Principle and Method of Design Thinking for Innovation

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Overview

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The Principle and Method of Design Thinking for Innovation is a course offered to university students for the purpose of increasing their innovation awareness and improve their capabilities of creative practices, systematically teaching the methodological system of design thinking for innovation. The instructional design of this course will guide the students to learn about origin and development of design thinking, and understand the principles, ideas, methods and diverse tools of design thinking for innovation. It will also guide the students to know how to understand backgrounds of problems through interviews and surveys in combination with the design thinking procedures for innovation. Then, focus on defining core problems, to perform divergent thinking, give insight into opportunities and ideate. Then, proceed to prototype making, testing, validation, feedback and iteration. Finally, present and deliver systematic processes of the "products". Gradually perform innovation and entrepreneurship practices, to solve realistic problems. The course also helps the students understand how to put design thinking in practices, and fosters their abilities to understand others with empathy and transposition thinking. It supports the students to perform people-oriented designs, think over solutions from the perspective of system innovations, match technical feasibility and business strategies with user needs, integrate and create actual value.

The characteristics of this course are reflected as follows:

1. Integrate principles, methods and other knowledge of design thinking with professional learning and innovation practices based on the idea of specialty and innovation integration, to inspire students to give play to their expertise in innovation practices with design thinking methods, and promote systematic thinking training through innovation practices.

2. Pay attention to capability training, and lead students to pay attention to real-life scenarios in combination with case-based teaching and group cooperative learning, to foster their creative thinking abilities and improve their confidence in project practices in a problem-driven manner.

3. Introduce ideological and political education into the course. Based on the course content, integrate value cultivation in combination with the people-oriented concept of design thinking and abundant case materials on satisfaction of user needs by embedding, penetration and extension, to cultivate students' humanistic spirit and initiatives for making innovations.

In a new era, everyone has the chance to foster their innovation potential and give play to their creativity. Design thinking highlights the people-oriented value concept. It is open, diverse, associative and integrative, so it is helpful for stimulating the initiatives for innovation. Guide university students to combine real problems and social needs in the real world with professional learning, actively explore social networks for cross-domain cooperation, think creatively, act efficiently, actively face opportunities and challenges in the real world, and better adapt to the needs of the era for today's innovation-driven development.




Syllabus

  • Chapter I Cognition about Design Thinking
    • 1.1 Emergence of Design Thinking
    • 1.2 Connotations of Design Thinking
    • 1.3 Value Concept of Design Thinking
    • Homework
    • Discuss
  • Chapter II Exploration of Design Thinking
    • 2.1 Innovation Paradigm of Design Thinking
    • 2.2 Innovation Model of Design Thinking
    • 2.3 Innovation Tool of Design Thinking
    • Homework
    • Discuss
  • Chapter III Teamwork Model of Design Thinking
    • 3.1 Multidisciplinary and Cross-field Cooperation
    • 3.2 Vision-based Value Consensus and Rule Consensus
    • 3.3 Connection through Cooperative Relationships and Expansion of Growth Space
    • Homework
    • Discuss
  • Chapter IV Empathy in Design Thinking
    • 4.1 Meanings of Empathy
    • 4.2 Jobs at the Empathy Stage
    • 4.3 Empathy Tools and Methods - Thinking Maps and Stakeholder Maps
    • 4.4 Empathy Tools and Methods - Basic User Observations
    • 4.5 Empathy Tools and Methods - Special Observations
    • 4.6 Empathy Tools and Methods - Basic User Interviews
    • 4.7 Empathy Tools and Methods - Special Interviews
    • Homework
    • Discuss
  • Chapter V Problem Definition for Design Thinking
    • 5.1 Significance of Problem Definition
    • 5.2 Jobs at the Stage of Problem Definition
    • 5.3 Tools and Methods for Problem Definition (Typical User Profile and Empathy Map)
    • 5.4 Tools and Methods for Problem Definition (User Journey Map; Looking for Contradictions and Tensions; Why/How Charts)
    • 5.5 Tools and Methods for Problem Definition (Problem Statement Methods: POV; 5W1H and HMV)
    • Homework
    • Discuss
  • Chapter VI Ideation of Design Thinking
    • 6.1 Significance of Ideation Based on Collective Wisdom and Jobs at the Stage of Ideation
    • 6.2 Tools and Methods of Ideation Stage
    • Homework
    • Discuss
  • Chapter VII Prototype Creation of Design Thinking
    • 7.1 Function and Approach of Prototype Creation
    • 7.2 Tools and Methods for Prototype Creation (Creative Stories)
    • 7.3 Tools and Methods for Prototype Creation: Cardboard and Paper Prototypes
    • 7.4 Tools and Methods for Prototype Creation: Role Playing and Simulation behind the Scenes
    • 7.5 Tools and Methods for Prototype Creation: Commercial Folding Paper and Service Blueprint
    • Homework
    • Discuss
  • Chapter VIII Test of Design Thinking
    • 8.1 Significance and Idea of Iterative Validation
    • 8.2 Iterative Validation Tools and Methods
    • Homework
    • Discuss
  • Chapter IX Design Thinking and Lean Startup
    • 9.1 Thinking Model of Lean Startup
    • 9.2 Logical Framework of Lean Startup
    • 9.3 Lean Canvas
    • 9.4 Extension from Design Thinking to Lean Startup
    • Homework
    • Discuss
  • Chapter X Innovations and Future Prospects of Designs
    • 10.1 Diverse Components of Future Design
    • 10.2 Design-driven Innovation and Entrepreneurship
    • Homework
    • Discuss
  • Chapter â…ª Design Thinking Practice Case: Procter&Gamble's Redesign
    • 11.1 Transformation of P&G into a Design Thinking Organization
    • 11.2 Internal Construction of a Design Thinking Organization
    • 11.3 New Design Procedures
    • 11.4 Turning Puzzles into Inspirations
    • 11.5 Promotion of Inspirations to Formulas
    • Homework
    • Discuss
  • Final exam

    Taught by

    Changchun University Of Chinese Medicine

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