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In this course, you’ll explore the fundamentals of Shader Graph by creating a range of real-time visual effects in Unity. You’ll work with core concepts such as nodes, data types, and material properties, while learning how to build dynamic and interactive shaders.
By the end of the course, you’ll be comfortable navigating the Shader Graph window and will have created over 8 shaders that introduce fundamental techniques. You’ll also be able to showcase these skills into a final portfolio piece using interchangeable assets to display your results.