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Artificial Intelligence for Beginners

Unity via Unity Learn

Overview

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In this course, Dr Penny de Byl reveals the most popular AI techniques used for creating believable game characters using her internationally acclaimed teaching style and knowledge from over 25 years researching and working with games, computer graphics and artificial intelligence. Throughout, you will follow along with hands-on workshops designed to teach you about the fundamental AI techniques used in today's games.  You'll join in as NPCs are programmed to chase, hide, flee, patrol, shoot, race, crowd, plan and much more.

Syllabus

  • Introduction
  • The Mathematics of AI
  • The Physics of AI
  • The A* Algorithm
  • Waypoints & Graphs
  • Navigation Meshes
  • Finite State Machines
  • Autonomously Moving Agents
  • Crowd Simulation
  • Goal Driven Behaviour
  • Behaviour Trees

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