What you'll learn:
- How to create new landscapes
- How to import existing (real world!) landscapes
- How to sculpt mountains, valleys, plateaus, and caves
- How to paint a terrain with mud, grass, rock, or snow textures
- How to populate a landscape with grass, flower, bush, and tree foliage
- How to add oceans, lakes, and rivers
- How to populate a landscape with road, fence, and mesh splines
- How to add God rays and fog
- Auto-Material
- Procedural Foliage
- Nanite
- World Partition
- Environment Art
- Biomes
- Unreal Engine 5
- Landscape Design
- Open World
- Game Design
- Unreal Engine 5
- Unreal Engine
In this game designcourse,you'll learn how to use Unreal Engine's Landscape and Foliage Editing tools so that YOUcan build open world environments like seen in "Legend of Zelda: Breath of the Wild." Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
Thiscourse contains over 50fun-to-followvideo lessons! You'll learn how to:
Setup a project in the Unreal Engine
Grab (free) asset packs from the integrated "Fab" tab in Unreal and use them in our project
Create a new landscape
Import existing (real world!) landscapes
Work on modifying existing landscapes
Sculpt mountains, valleys, plateaus, and caves
Apply and work with landscape materials
Paint landscape surfaces with mud, grass, rock, or snow textures
Populate a landscape with grass, flower, bush, or tree foliage
Populate a landscape with road, fence, and mesh splines
Use numerous Sculpting and Foliage tools within Unreal
Illuminate our landscapes with dynamic lighting
Add fog & God rays
Stream sections of your open world in and out
Optimize the performance of our open world
And more!
With the knowledge gained in these video lessons, you'll have the necessaryskills tostartbuilding your OWN open world environments!