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Amazon

2D Game Development with libGDX

Amazon via Udacity

Overview

This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. At the end you will create a full game, called Icicles.

Syllabus

  • Level 1-1: Cross Platform Games
    • Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers.
  • Level 1-2: Getting Started with LibGDX
  • Level 1-3: Drawing
    • Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
  • Level 1-4: Cameras and Viewports
    • Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.
  • Level 1-5: Movement
    • Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.
  • Level 1-6: User Input
    • Handle key presses, touches, and accelerometer input.
  • Level 1-7: Growing Icicles
    • Create the core of Icicles, including player controls.
  • Level 1-8: Polishing Icicles
    • Add scoring, a head-up display, and a difficulty select screen.

Taught by

Jeremy Silver and Peter Heinrich

Reviews

5.0 rating, based on 1 Class Central review

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  • Henry McGrath
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