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Coursera

Unity 2022 Fundamentals: Building 2D Games with C#

Packt via Coursera

Overview

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This course offers a comprehensive introduction to Unity 2022 and C# programming, providing learners with the skills necessary to create interactive 2D games. You will explore core Unity features, including the Unity Editor, render pipelines, and C# scripting. By applying best practices in asset management, game logic, and player controls, you'll be able to design, develop, and refine 2D games confidently. Through a project-based approach, you'll build both a collection game and an adventure game, learning step-by-step how to handle essential game development tasks like UI design, enemy behavior, and object pooling. This course emphasizes real-world applications, helping you apply the concepts you learn immediately in practical game scenarios. What sets this course apart is its blend of theory and hands-on development. Each project is carefully structured to give you a solid understanding of both Unity and C# programming, making the learning experience seamless and enjoyable. This approach ensures that you gain both theoretical knowledge and practical skills. Ideal for aspiring game developers, this course is suitable for beginners and those with some experience in C#. No prior Unity experience is necessary, but a basic understanding of programming concepts is recommended. This course is part one of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. While it delivers standalone value and practical skills, learners seeking a more integrated and in-depth progression may benefit from completing the full Specialization

Syllabus

  • Foundational Knowledge of Unity 2022
    • This module introduces you to the essential tools and workflows for getting started with Unity 2022. You will learn how to install and navigate Unity Hub, understand render pipelines and package management, and create your first 2D game character using the Sprite Renderer. By the end, you'll be comfortable moving around the Unity Editor and managing basic project components.
  • Creating a 2D Collection Game
    • This module guides learners through building a 2D collection game in Unity, covering essential skills such as importing and slicing sprite sheets, designing tile-based levels, and implementing player movement with C# scripting. Learners will explore Unity's component-based architecture, utilize the new Input System, and apply basic vector math to control game characters. By the end, you'll have a playable level and a foundational understanding of 2D game development workflows.
  • Completing the Collection Game
    • This module guides learners through finalizing a 2D collection game in Unity by implementing collectible items, hazards, and win/lose conditions. You will enhance your game with UI elements, timers, and scripts to track progress and manage game states. By the end, you'll have a playable level with interactive mechanics and feedback systems.
  • Creating a 2D Adventure Game
    • This module guides learners through the process of building immersive 2D adventure game environments in Unity. You will learn how to import and prepare custom art assets, utilize Tilemap and Sprite Shape tools, animate elements with splines, and enhance gameplay with UnityEvents and environmental polish.
  • Continuing the Adventure Game
    • This module guides learners through the process of enhancing an adventure game by generating sprite mesh geometry, setting up inverse kinematics, and creating character animations. Participants will also implement player input handling and refine movement using physics materials, gaining practical experience with Unity's animation and input systems.
  • Introduction to Object Pooling in Unity 2022
    • This module introduces the fundamentals of object pooling in Unity 2022, guiding learners through the process of preparing assets, utilizing UML diagrams for design, and implementing a pooled shooting system with prefabs. Learners will gain practical experience in optimizing game performance and structuring reusable gameplay components.
  • Polishing the Player's Actions and Enemy Behavior
    • This module guides learners through enhancing player actions and refining enemy behaviors in Unity. You'll explore visual polish techniques using Shader Graph and 2D lighting, and implement flexible enemy AI with Scriptable Objects, Prefab Variants, and finite state machines. By the end, you'll be able to create engaging, dynamic interactions between players and enemies.
  • Extending the Adventure Game
    • This module guides learners through enhancing a Unity-based adventure game by implementing interfaces for health, damage, and healing systems, as well as adding visual effects and enemy wave spawning. Learners will gain hands-on experience with component-based design, event-driven programming, and reusable scripting patterns to extend game functionality.
  • Completing the Adventure Game
    • This module guides learners through finalizing an adventure game by implementing a flexible health system, managing events with a Singleton pattern, and ensuring quest name consistency. Learners will also create and randomize collectible key items, set up a sliding puzzle lock, and update rendering techniques for enhanced gameplay and visuals.

Taught by

Packt - Course Instructors

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