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ABOUT THE COURSE:Extended Reality (XR), covering the areas of Virtual, Augmented and Mixed Reality technologies, has become quite popular nowadays. The reason is primarily the advancements in relevant hardware, which made such technologies affordable. As a result, there is huge interest in building applications of such technologies in various domains, the most notable example being the idea of Metaverse. This course is focused on explaining the foundational aspects of the technology in a lucid manner, through a practical case study. The topics include the basic concepts of XR, the hardware and software used, the issues (both psycho-physiological and technological) and how to address those from the user’s and developer’s perspective, stages of system development and finally, optimization issues and approaches to resolve. Each concept is explained in details, with the help of the use case, whenever appropriate. The overall aim of the course is to impart foundational knowledge to the learner to understand and implement an XR system with confidence.INTENDED AUDIENCE: UG/PG/PhD students in Computer Science & Engineering and/or allied disciplines. Also useful for software/system developers, with interest in extended reality.PREREQUISITES: Science/engineering background preferable. Knowledge in software system development, data structure, algorithms and computer graphics will be helpful although not mandatory.INDUSTRY SUPPORT:Application-focused companies should be interested, cutting across domains. Some of the relevant industries include,MicrosoftAlphabetMetaSamsungMany startupsCompanies focused on hardware (GPU, headsets) – e.g. Nvidia, Qualcomm etc