Through this course, beginners can experience a variety of solutions and real-time switching of different environmental effects in virtual reality. It offers an unprecedented level of human-computer interaction and a sense of immersive spatial environment. It can provide learners with a strong and realistic visual impact, and also break through the limitations of space, time, and other objective factors, allowing them to experience things that are impossible to personally experience in the real world.
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Syllabus
- 1 Module One: Course Syllabus
- 1.1 Course Introduction
- 2 Module Two: Introduction to VR
- 2.1 The Concept of VR
- 2.2 Characteristics of VR
- 2.3 The History of VR Development
- 2.4 Head-Mounted Displays Required for VR Implementation
- 2.5 Differences Between VR, AR, and MR?
- 2.6 Why Develop VR?
- 2.7 How to Construct a VR Environment?
- 3 Module Three: VR Environments Built on Image-Based Construction
- 3.1 The Principle of Constructing Virtual Scenes with Image-Based Methods
- 3.2 Advantages and Disadvantages of Image-Based Virtual Scene Construction
- 3.3 The Concept of Panoramic Images
- 3.4 Equipment Used for Panoramic Images
- 4 Module Four: VR Environments Constructed with 3D Models
- 4.1 The Foundation of Building 3D Environments
- 4.2 The Creation of 3D Models
- 4.3 Introduction to Engines for Building Virtual Reality
- 5 Module Five: UE4 Practical Operation
- 5.1 Introduction to the UE4 Engine
- 5.2 Environment Construction in UE4
- 5.3 UE4 Materials
- 5.4 UE4 Lighting
- 6 Module Six: Industrial Applications of VR
- 6.1 The Significance of VR in Applications
- 6.2 The Application of VR in Education
- 6.3 Case Studies of VR Application in Education
- 6.4 The Application of VR in Party Building Activities
- 6.5 Case Studies of VR Application in Art
- 7 Final examination
Taught by
Jingdezhen Ceramic University