Overview
Syllabus
Week
Module
Core Topics
1
Introduction to 3D Modeling and Virtual Reality
3D concepts, vectors, coordinate systems, transformations, Blender interface, object creation
2
3D Viewing Pipeline and Camera Geometry
Projection systems, viewing pipeline, camera coordinates, perspective and orthographic projections, OpenGL basics
3
Procedural Modeling and Precision Editing
Mesh editing tools, modifiers, Boolean operations, topology, precision modeling
4
Solid & Organic Modeling (Sculpting Basics)
Polyhedra, extrusions, tessellation, sculpting tools, retopology
5
Materials, Shaders, and UV Mapping
Shading models, PBR workflow, BSDF shaders, UV unwrapping, texture painting
6
Lighting and Rendering for Realism
Lighting types, intensity, shadows, HDRI, volumetric and emissive lighting
7
Environment Modeling and Level Design
Terrains, architecture, storytelling, genres, optimization
8
Animation and Controller Interaction
Keyframes, rigging, IK/FK, controller-based animation, importing to Unity
9
Collision Detection and Game Physics
Rigid body dynamics, colliders, forces, triggers
10
AI and Rendering Optimization
Pathfinding, decision trees, render pipelines, LOD, occlusion
11
VR Integration
Configure a VR scene with camera rig and controllers, Import and optimize Blender models for VR, UI design, performance testing
12
Capstone Project and Use cases
Asset integration, physics, AI, controls, deployment, Build and test a complete VR mini-application
Taught by
Dr. B. Yogameena