Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Game Environment Modeling Fundamentals

via Pluralsight

Write review

Overview

Google, IBM & Meta Certificates — All 10,000+ Courses at 40% Off
One annual plan covers every course and certificate on Coursera. 40% off for a limited time.
Get Full Access


Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you'll start with creating a black out of a dungeon scene. Next, you'll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you'll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you'll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.

Syllabus

  • Course Overview 1min
  • Creating a White Box 40mins
  • Creating Base Meshes 76mins
  • Sculpting Props in ZBrush 127mins
  • Rendering in Marmoset 48mins

Taught by

Alex Jerjomin

Reviews

4.7 rating at Pluralsight based on 45 ratings

Start your review of Game Environment Modeling Fundamentals

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.