Overview
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This course is perfect for aspiring game developers looking to create a survival horror game using Unreal Engine. You'll start by building a strong foundation with game instances, modes, states, and player controls, ensuring your project is solid from the start. Step-by-step, you'll master key elements like player movement, camera control, and HUD design, vital for creating a gripping first-person experience.
Next, you'll dive into core horror mechanics—learn to implement interaction systems, design doors, and build light and stamina-based features for a more immersive feel. Explore advanced mechanics like a robust inventory system, battery-powered flashlights, and AI-driven enemies that chase, track, and jumpscare, intensifying the gameplay.
Finally, the course covers atmospheric level design and advanced AI, teaching you to create eerie environments with lighting, fog, and sound. You’ll also master enemy behavior inspired by popular horror games. By the end, you'll have developed a complete survival horror game packed with thrilling features and dynamic gameplay.
This course is ideal for aspiring game developers, especially those interested in creating survival horror games. A basic understanding of Unreal Engine is recommended but not required, as the course covers everything from the setup to advanced AI techniques.
Syllabus
- Course 1: Core Game Setup and Basic Horror Mechanics
- Course 2: Advanced Horror Gameplay and Inventory Systems
- Course 3: Atmosphere, AI, Famous Horror Mechanics, and Final Touches
Courses
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Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This advanced course focuses on two crucial aspects of horror game development: gameplay mechanics and inventory systems. You’ll begin by mastering the intricacies of setting up a comprehensive inventory system. From designing the layout and functionality to creating item components, drop-down menus, and handling multiple items, you’ll learn how to create a fluid and engaging inventory system that enhances player interaction. You’ll also explore key features like item descriptions, icons, and advanced inspection systems to improve quality-of-life elements for the player. Building on the inventory system, the course transitions into advanced horror mechanics. You’ll dive into adding flashlight systems with battery depletion, health systems complete with visual effects like blood screens, and more. Learn how to create realistic interactions such as hiding from AI enemies, unlocking combination locks, and reading in-game notes. The course also covers creating dynamic environmental features like footsteps on different surfaces, jumpscares, and even cinematic cutscenes. By the end, you’ll have built an immersive horror environment complete with customizable features that amplify the tension and dread of gameplay. This course is designed for game developers looking to implement sophisticated systems into their horror games. Whether you're working on enhancing an existing project or developing a new game, the combination of inventory management and horror mechanics taught in this course will give you the skills needed to create an engaging, fear-inducing experience. This course is ideal for intermediate to advanced Unreal Engine users looking to create more complex gameplay and inventory systems. A basic understanding of Unreal Engine and prior experience with game development is recommended.
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Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This course teaches you how to master atmospheric level design and integrate famous horror mechanics into your game, along with powerful AI systems. Beginning with atmosphere and level design, you'll learn how to create eerie environments using advanced lighting, post-processing, fog, and ambient sounds to set the mood. You'll also explore how to design immersive scenes with depth-of-field effects and dust particles, perfecting the visual atmosphere of your horror game. Next, the course focuses on recreating iconic mechanics from some of the most popular horror games, including the camera systems from Outlast, Resident Evil, and Five Nights at Freddy's. These mechanics are essential for adding tension and enhancing player immersion. You’ll learn to build functional camera systems that add new layers of gameplay to your horror project. The final section dives into AI behavior, where you’ll create patrolling enemies that can chase, investigate, and even pull players from hiding spots. You'll develop intelligent AI enemies capable of dynamic interactions such as following the player, opening doors, and triggering jumpscares. By the end of this course, you will have completed a polished horror game with atmospheric environments, sophisticated AI, and iconic horror game mechanics. This course is designed for intermediate to advanced Unreal Engine users who are interested in creating atmospheric horror games with AI-driven enemies. Prior experience with Unreal Engine and game development is recommended.
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Updated in May 2025. This course now features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. This course guides you through the fundamental processes of creating a game in Unreal Engine, focusing specifically on horror mechanics. You'll start with the basics, learning how to set up game instances, modes, states, and player controls, ensuring you have a solid foundation to build on. You’ll work through detailed instructions on how to create an engaging HUD, player controller, and character setup that sets the stage for immersive gameplay. Once the core setup is complete, the course shifts focus to character movement mechanics, like camera handling, WASD movement, and jumping. This section is crucial for designing a responsive first-person character, laying the groundwork for a seamless gameplay experience. The course then delves into specific horror mechanics—flickering lights, door interactions, flashlight systems, and realistic physics-based features that enhance the horror atmosphere. By the end, you will have created key elements needed for an eerie, tension-filled game environment. Designed for aspiring game developers with basic knowledge of Unreal Engine, this course provides a step-by-step guide to mastering game design principles. You’ll learn how to build immersive environments and mechanics that are central to creating suspense in horror games. Whether you are crafting a prototype or building a full game, this course provides the knowledge and practical skills to bring your horror concepts to life. This course is ideal for aspiring game developers and Unreal Engine enthusiasts who have a basic understanding of game development. Prior experience with Unreal Engine is recommended, but not required, as the course covers essential setup processes.
Taught by
Packt - Course Instructors