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Smoothing and Normals

via Outgang

Overview

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Everything you ever need to know as an artist about the topic of low-res smoothing and how normal maps work.

We cover the following:

  • The surface vs the geometry of an object.
  • How to understand and manipulate vertex normals.
  • What the colors of a normal map represent.
  • The impact of surface smoothing on a bake.
  • Diverse tips to ensure an excellent normal map bake.
  • Hard and soft edges.

One of the references used for the video: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/

Syllabus

  • The surface vs the geometry of an object.
  • How to understand and manipulate vertex normals.
  • What the colors of a normal map represent.
  • The impact of surface smoothing on a bake.
  • Diverse tips to ensure an excellent normal map bake.
  • Hard and soft edges.

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