Everything you ever need to know as an artist about the topic of low-res smoothing and how normal maps work.
We cover the following:
- The surface vs the geometry of an object.
- How to understand and manipulate vertex normals.
- What the colors of a normal map represent.
- The impact of surface smoothing on a bake.
- Diverse tips to ensure an excellent normal map bake.
- Hard and soft edges.
One of the references used for the video: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/