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Retopology in Blender, Part 3

via Outgang

Overview

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This video is the third part of our retopology in Blender series of classes. In it we cover:

  • Planning and creating the topology for the skull, neck and ears.
  • Should we leave the opening to the eyes open or watertight?
  • Creating anatomically correct edgeflow for the crow's feet and creating the eye creases.
  • Modelling the mouthbag and nostrils.
  • Adding facesets and dealing with assymmetry during retopology.

Syllabus

  • Planning and creating the topology for the skull, neck and ears.
  • Should we leave the opening to the eyes open or watertight?
  • Creating anatomically correct edgeflow for the crow's feet and creating the eye creases.
  • Modelling the mouthbag and nostrils.
  • Adding facesets and dealing with assymmetry during retopology.

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