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Introduction to Substance Painter

via Outgang

Overview

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A gentle introduction to using Substance Painter to texture assets with a focus on what is important to know to texture characters for a typical video game pipeline. We cover:

  • The Interface and Navigation of Substance Painter.
  • The Whole Texturing Workflow for a Typical Asset.
  • The Concept Known as Material-Based Workflow.
  • Diverse Tips and Tricks to Quickly Build a Strong Texturing Base.
  • A Practical Demonstration.

Check your handouts for the Substance Painter texturing start and end files, allowing you to follow along. You'll also find the brigandine Marvelous Designer file in your handouts.

Syllabus

  • The Interface and Navigation of Substance Painter.
  • The Whole Texturing Workflow for a Typical Asset.
  • The Concept Known as Material-Based Workflow.
  • Diverse Tips and Tricks to Quickly Build a Strong Texturing Base.
  • A Practical Demonstration.

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