A gentle introduction to using Substance Painter to texture assets with a focus on what is important to know to texture characters for a typical video game pipeline. We cover:
- The Interface and Navigation of Substance Painter.
- The Whole Texturing Workflow for a Typical Asset.
- The Concept Known as Material-Based Workflow.
- Diverse Tips and Tricks to Quickly Build a Strong Texturing Base.
- A Practical Demonstration.
Check your handouts for the Substance Painter texturing start and end files, allowing you to follow along. You'll also find the brigandine Marvelous Designer file in your handouts.