Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will investigate the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less effort.
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Syllabus
- Inspirations for Worldbuilding
- This session covers different examples of mixed reality environments. We'll discuss ways to think about the “worlds” or “scenes” we want to create and what we can do to enrich those mixed reality experiences.
- Approaches to Workflow
- This session will cover different approaches in creating mixed reality assets and exploring various ways to capture the physical world with 360 video, motion capture to photogrammetry.
- Perspectives from Architecture and Social Philosophy
- This session examines how the fields of Modernist architecture and industrial design think about space and objects. We'll review specific architects and industrial designers and explore why what we create looks the way it does.
- Exploring Foundational Tools
- This session will cover the wide array of disciplines and tools used to make content for mixed reality.
Taught by
Thomas Wester