- Understanding the difference between augmented, mixed, and virtual reality
- Understanding the array and applications of disciplines, tools, and pipelines involved in creating for mixed reality
- Connecting artistic practice, aesthetics, theory, and cultural context to creating for mixed reality
Overview
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Syllabus
Courses under this program:
Course 1: Exploring the Mixed Reality Landscape
- The media of mixed reality allows for increasingly immersive experiences that blend the virtual and real, and that change how we perceive and think about what is real. This course attempts to place the evolution of mixed reality in the long history of humans hacking perceptions of reality: from pyramids to cathedrals to google earth VR, from cave paintings to novels to film to immersive cinema.
This course will introduce you to the different forms mixed reality takes. We will:
Course 2: Creating and Capturing Mixed Reality
- Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will investigate the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less…
Course 3: Designing for Mixed Reality
- Architecture Theatre in their many forms have explored narrative design in a spatial context. In this course we will look at what we can learn from these disciplines as they relate to the current state of mixed reality. We will talk to award winning mixed reality creators about how they have had to adjust and evolve to create for mixed reality.
Course 1: Exploring the Mixed Reality Landscape
- The media of mixed reality allows for increasingly immersive experiences that blend the virtual and real, and that change how we perceive and think about what is real. This course attempts to place the evolution of mixed reality in the long history of humans hacking perceptions of reality: from pyramids to cathedrals to google earth VR, from cave paintings to novels to film to immersive cinema.
This course will introduce you to the different forms mixed reality takes. We will:
- Learn about the…
Course 2: Creating and Capturing Mixed Reality
- Creating for Mixed Reality involves a variety of disciplines and tools that need to be brought together into a single pipeline. Rarely does one person contain the experience to do everything to satisfaction, it takes a village. In this course we will investigate the wide array of disciplines (architecture, vfx, animation, game design, interaction design, character design) and look at different approaches to creating content including shortcuts to achieve a more lifelike experience with less…
Course 3: Designing for Mixed Reality
- Architecture Theatre in their many forms have explored narrative design in a spatial context. In this course we will look at what we can learn from these disciplines as they relate to the current state of mixed reality. We will talk to award winning mixed reality creators about how they have had to adjust and evolve to create for mixed reality.
Taught by
Jackie Aldern, Scott Groller, Matthew Fisher, Yoojin Oh, Sadia Fahimul, Ron Rutter and Thomas Wester
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Reviews
5.0 rating, based on 1 Class Central review
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Thank you for this course. The flow of the course keeps you engaged. I’m happy to continue other courses and programs to develop new skills. I thoroughly enjoyed the course. Please keep providing more courses.