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Communication University of China

Introduction to Games: From Design, Art and Technology to Esports

Communication University of China via FutureLearn

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Overview

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Discover how games are made and the rise of esports as a global phenomenon

Games combine artistry, storytelling, and technology to create immersive experiences enjoyed by millions worldwide. This course introduces you to the core aspects of game development, from design principles and artistic expression to the technological systems that power virtual worlds.

Whether you’re curious about creating games or fascinated by the esports phenomenon, you’ll discover what makes games tick and how they’ve evolved into both creative medium and professional sport.

Dive into game design fundamentals

Learn how game mechanics, player psychology, and world-building come together to craft engaging and meaningful gameplay experiences. You’ll examine game loops, progression systems, and what motivates players through case studies and practical activities.

Bring virtual worlds to life

Explore how visuals and narrative art bring games to life, alongside the technology that supports animation, physics, and interactivity. You’ll understand the tools and techniques that artists and developers use in modern game production to create immersive experiences.

Exploring Esports: from gaming communities to professional stadiums

Discover the growth of esports as both a professional sport and cultural phenomenon. You’ll study the industry’s ecosystem, major titles, event organisation, and career opportunities within this rapidly expanding field, from players and coaches to event management and broadcasting.

By the end of the course, you’ll have a solid foundation in game creation and a clear understanding of how esports has transformed gaming into a global industry with professional pathways.

This course is ideal for aspiring game designers, artists, technologists, esports enthusiasts, and anyone curious about how games are created, experienced, and competed in professionally.

Syllabus

  • Introduction:Why do we love games?
    • Introduction
    • Book Recommendation: The Art of Game Design
    • The "out-of-the-box" phenomenon of Chinese games.
  • Chapter 1: Game Design–Crafting Worlds That "Get" People
    • Video introduction
    • Article reading
    • Discussion
  • Chapter 2: Game Art – The Magic of Telling Stories Through Vision
    • Video Introduction
    • Article reading
    • Discussion
  • Chapter 3: Game Technology – The Invisible Backbone of Virtual Worlds
    • Video Introduction
    • Article reading
    • Discussion
  • Chapter 4: Esports–From "Gaming" to " Professional Stadiums"
    • Video Introduction
    • Article reading
    • Discussion

Taught by

Yuhan Liu

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