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freeCodeCamp

GameDev with JavaScript and Kaboom.js - Metroidvania Game Tutorial

via freeCodeCamp

Overview

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This tutorial guides learners through building a Metroidvania game with JavaScript and Kaboom.js, covering setup, game objects, maps, collisions, player and enemy logic, boss battles, health, cameras, room transitions, and deployment.

Syllabus

⌨️ Intro
⌨️ Setup
⌨️ Initializing Kaboom
⌨️ Loading assets
⌨️ Defining scenes
⌨️ Understanding Game Objects in Kaboom
⌨️ Implementing logic to load and display the map
⌨️ Implementing logic to place colliders over the map
⌨️ Implementing player logic
⌨️ Implementing global state management
⌨️ Continuing player logic implementation
⌨️ Setting up our camera system
⌨️ Implementing drone enemy
⌨️ Implementing boss barrier
⌨️ Implementing boss battle
⌨️ Implementing health catrdiges + health bar
⌨️ Making sure the player respawns when falling out of bounds
⌨️ Implementing logic to link room1 and room2
⌨️ Finishing touches
⌨️ General guidance on how to deploy the project Thanks to our Champion and Sponsor supporters:

Taught by

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