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Coursera

Gameplay Mechanics and Interactive Systems in Game Design

via Coursera

Overview

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This course explores the core elements of gameplay that define player experience. You will study character dynamics, camera perspectives, control schemes, user interfaces, level design, combat, and system interactions that make games engaging and playable. Understanding these principles is essential for creating immersive and professional-quality games. Learners will gain hands-on insights into integrating gameplay mechanics with visual and control systems. The course emphasizes practical approaches, enabling designers to refine interactions, balance challenges, and enhance player engagement through well-structured systems. What sets this course apart is its blend of theory and real-world application. Industry examples, design frameworks, and practical analyses illustrate how to translate concepts into playable, interactive experiences that resonate with players. This course is ideal for aspiring game designers, developers, and level designers. No prior professional experience is required, though familiarity with basic game design concepts will be helpful. This course is part two of a three-course Specialization designed to provide a comprehensive learning pathway in this subject area. While it delivers standalone value and practical skills, learners seeking a more integrated and in-depth progression may benefit from completing the full Specialization. From Level Up! The Guide to Great Video Game Design Copyright © 2025 by John Wiley & Sons, Inc. All rights, including for text and data mining, AI training, and similar technologies, are reserved. Illustrations in this course are copyright © 2025 Scott Rogers. Used by arrangement with John Wiley & Sons, Inc.

Syllabus

  • Level 5: The Three Cs, Part 1: Character
    • This module delves into the foundational role of character design in game development, exploring how character traits, naming, and visual cues impact gameplay and player experience. Learners will examine strategies for creating memorable protagonists, supporting casts, and non-player characters, as well as techniques for integrating character actions and feedback into game mechanics. By the end, you'll understand how thoughtful character design supports engaging and stable gameplay.
  • Level 6: The Three Cs, Part 2: Camera
    • This module delves into the critical role of camera systems in video game design, examining first-person, third-person, and AR perspectives. Learners will discover how camera control, angles, and composition impact player immersion and gameplay experience. Practical guidance is provided for choosing and implementing effective camera strategies.
  • Level 7: The Three Cs, Part 3: Controls
    • This module delves into the principles of ergonomic control design in games, focusing on intuitive input mapping and player-centered interaction. Learners will explore the impact of different control schemes, including touch and motion controls, and understand how to enhance usability and accessibility for diverse player experiences.
  • Level 8: Sign Language: UI, HUD, and Icon Design
    • This module guides learners through the essentials of user interface (UI) and heads-up display (HUD) design for games, focusing on feedback mechanisms, intuitive layouts, and effective iconography. You will explore best practices for creating wireframes, designing context-sensitive prompts, and optimizing screen elements for clarity and engagement. Special attention is given to mobile game icons, font choices, and the strategic placement of HUD components.
  • Level 9: Everything I Learned About Level Design, I Learned from Level 9
    • This module delves into the fundamentals of level design in game development, exploring terminology, mapping techniques, and the narrative elements that shape engaging game worlds. Learners will discover how to structure levels, set goals, and use scripting tools to bring their designs to life. Practical strategies for naming, reusing assets, and fostering player navigation are also covered.
  • Level 10: The Elements of Combat
    • This module delves into the mechanics of combat in video games, exploring how character design, timing, weapon choice, and player feedback shape engaging and responsible gameplay. Learners will examine both traditional and innovative combat systems, including non-violent alternatives, and consider industry guidelines for ethical game design.
  • Level 11: They All Want You Dead
    • This module delves into the principles of enemy and boss design in video games, focusing on how form, function, and behavior contribute to engaging gameplay. Learners will explore movement styles, enemy attributes, and the importance of memorable introductions and environments. By the end, you'll understand how to create balanced and compelling adversaries that enhance player experience.
  • Level 12: The Nuts and Bolts of Mechanics
    • This module delves into the design and implementation of game mechanics, hazards, props, and puzzles to create engaging and emotionally impactful player experiences. Learners will explore various types of mechanics, including match-three, racing, and puzzle elements, and discover how to balance challenge and flow in level design. The module also covers the role of minigames and the flexibility of mechanics in enhancing gameplay variety.

Taught by

Wiley Skills Network

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