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Coursera

Intermediate Game Development: Combat, Zombies, and HUD

Packt via Coursera

Overview

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This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. Take your game development skills to the next level with this intermediate course, where you'll dive into creating thrilling combat mechanics, zombie AI, and interactive HUD elements in Unity. This course focuses on enhancing gameplay through complex systems such as Finite State Machines (FSM) for intelligent zombie behavior, ragdoll physics for realistic deaths, and a targeting system for precise combat. By the end, you’ll have a fully interactive, action-packed game where combat mechanics and dynamic AI behaviors come to life. Throughout the course, you will learn how to animate and spawn zombies, program their movements using NavMeshes, and develop an intelligent AI system using FSMs. You’ll also create dynamic combat systems like ragdolls, shooting mechanics, and player damage, ensuring a more immersive and engaging player experience. Finally, you will master Unity’s UI tools to design an intuitive Heads-Up Display (HUD) to track player health, ammo, and objectives with real-time updates. This course is perfect for game developers who want to dive deeper into gameplay mechanics, AI development, and interactive user interfaces. It’s ideal for those who already have a basic understanding of Unity and game development and are ready to tackle intermediate challenges. By the end of the course, you will be able to integrate AI, combat systems, and HUD elements into a seamless and polished Unity game.

Syllabus

  • Zombies!!
    • In this module, we will guide you through the creation of animated zombie characters and integrate them into your game environment. You’ll explore advanced AI techniques using NavMeshes and Finite State Machines to make your zombies more intelligent and challenging. Additionally, you'll learn how to dynamically spawn and balance zombie waves to keep players on their toes.
  • Doing Combat
    • In this module, we will focus on bringing combat to life. You’ll learn to implement ragdoll physics for realistic zombie deaths and develop shooting mechanics with precise hit detection. You’ll also refine enemy attacks, manage player health, and craft compelling game-over and victory animations to round out your combat system.
  • Heads Up Display
    • In this module, we will introduce you to Unity’s UI system to design key HUD elements like health bars, ammo counters, and a dynamic radar. You’ll learn how to display vital information to players, including health packs, ammo, and objective markers, while enhancing the gameplay experience with a goal-pointing compass.

Taught by

Packt - Course Instructors

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