Address the "Render Hell" trap introduced by the high-frequency game loop. In this final module, you will diagnose performance bottlenecks using React Profiler, refactor the architecture to split State and Dispatch contexts, and implement memoization strategies to ensure that only components with changing data re-render.
Overview
Syllabus
- Unit 1: Splitting State and Dispatch
- Split Game Context Like a Pro
- Write the split game context
- Unit 2: Optimizing Renders with React Memo
- Speed up coffee actions renders
- Speed Up Coffee Actions Renders
- Unit 3: Optimizing Derived State
- Coffee Shop Memo Magic
- Optimize GameHUD Memoization
- Boost Coffee HUD with Memoization
- Unit 4: Stabilizing Callbacks and Intervals
- Stabilize the Coffee Shop Game Loop
- Freeze Your Brew Rush Menu
- Freeze Your Coffee Shop Actions
- Power Up the Game HUD
- Build the Coffee Game Engine