Move beyond static CRUD applications into dynamic, time-based systems. You will implement the core game loop using useEffect and setInterval, manage complex business logic within the reducer to keep components pure, and handle "win/loss" conditions that trigger state transitions automatically.
Overview
Syllabus
- Unit 1: Action Dispatch and State Updates
- Control Coffee Actions With State
- Power Up Cafe Action Buttons
- Power Up Your Cafe Reducer
- Unit 2: Game Loop and Time Management
- Coffee Shop Game Loop Control
- Freeze The Cafe Clock
- Unit 3: Reducer Logic and Game Events
- Make Cafe Rush Hour Real
- Fast Forward Cafe Clock
- End Of Shift Reducer Logic
- Unit 4: Handling Game Results
- Control Game Over In Reducer
- Explain Your Coffee Game Endings
- Coffee Shop Game Results Screen
- Build the Coffee Shift Results Screen