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Behavioral Patterns in Rust

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Overview

Behavioral design patterns focus on communication between objects, defining how they interact and distribute responsibility. In Rust, patterns like Command, Observer, and Strategy can be implemented using traits, closures, and smart pointers, harnessing Rust's strengths in safety and concurrency.

Syllabus

  • Unit 1: Behavioral Patterns in Rust: Exploring the Command Pattern
    • Implementing Remote Control with Command Pattern in Rust
    • Implementing Command Pattern for a Music Player in Rust
    • Implementing Command Pattern with User Input
    • Fan Control with the Command Pattern in Rust
    • TV Remote Control System Implementation Using Command Pattern
    • Fan Control System Using Command Pattern in Rust
  • Unit 2: Observer Pattern in Rust: Building Responsive Systems
    • Manage Bookstore Subscribers with the Observer Pattern in Rust
    • Concrete Subscriber Implementation in Blog Notification System
    • Implementing the Observer Pattern with a Weather Station
    • Implementing the Observer Pattern from Scratch
    • Building a Podcast Notification System Using the Observer Pattern in Rust
    • Implementing the Observer Pattern in Rust with Influencer and Followers
  • Unit 3: Behavioral Patterns in Rust: Harnessing the Strategy Pattern
    • Implementing Payment Strategies with the Strategy Pattern in Rust
    • Implementing a ShoppingCart with Payment Strategy Pattern in Rust
    • Implementing a Payment System with the Strategy Pattern in Rust
    • Text Formatting with Strategy Pattern in Rust
    • Superhero Strategies in Action
  • Unit 4: Combining Command, Observer, and Strategy Patterns in Rust for a Chat Application
    • Combining Command and Observer Patterns in a Chat Application
    • Command and Strategy Patterns in Game Development with Rust
    • Building a Weather Monitoring Application with Observer and Strategy Patterns in Rust
    • Building an Order Management System with Design Patterns in Rust

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