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Blender VFX Workflow pt. 1

via Blender Studio

Overview

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One of Blender's strengths is the tight integration of modeling, rendering, and compositing. Blender 2.61 has made this integration even tighter with the new camera-tracking module, the MovieClipEditor. Importing footage, tracking and solving the camera motion, rendering, and compositing can now all be done in one smooth workflow, all inside Blender.

About Sebastian Koenig

Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation's latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies.

Sebastian Koenig's website

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