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- Turning on Redshift Renderer in ZBrush
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Classroom Contents
ZBrush 2025 Redshift Guide - Scene Setup, Materials, Lighting and Rendering
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- 1 - Intro
- 2 - Scene setup
- 3 - Turning on Redshift Renderer in ZBrush
- 4 - Floor Settings
- 5 - Camera Settings and saving cameras
- 6 - Assigning Floor materials
- 7 - Assigning color to objects with Polypaint & Colorize
- 8 - Render Region and pause render
- 9 - Redshift Properties Smooth surface
- 10 - Control loops and Dynamic Smooth
- 11 - Crease and Dynamic SmoothSubdiv
- 12 - Turning off ZBrush default light
- 13 - Use Default Panorama on and off
- 14 - ZBrush Lights, Shadows & Settings
- 15 - Document background
- 16 - Image Size & Zoom
- 17 - Redshift Default Panorama
- 18 - Custom and Lightbox HDRI Panorama .exr files
- 19 - Background Settings - Gamma, Exposure & Rotate
- 20 - Floor Plane Shadow Catcher
- 21 - Geometry Plane Shadow Catcher
- 22 - Add Reflections to Shadow Catcher
- 23 - Render Recall
- 24 - Bucket Render Denoising, Quality & Error Threshold
- 25 - Progressive Rendering & Progressive Iterations
- 26 - Saving custom Redshift Materials
- 27 - Depth of Field
- 28 - Redshift Polypaint Materials vs Preset Materials
- 29 - Redshift Material Settings
- 30 - SSS Material Settings
- 31 - Emissive Emission Settings
- 32 - Timeline Movie Animated Camera Render
- 33 - Saving Project and Render Settings