Using the Xoliul Realtime Viewport Shader in 3ds Max for Game Artists

Using the Xoliul Realtime Viewport Shader in 3ds Max for Game Artists

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Introduction

1 of 12

1 of 12

Introduction

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Using the Xoliul Realtime Viewport Shader in 3ds Max for Game Artists

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  1. 1 Introduction
  2. 2 What is a Shader
  3. 3 Loading a Shader
  4. 4 Fresnel Reflections
  5. 5 Fresnel Parameters
  6. 6 Using Lights
  7. 7 Ambient Light
  8. 8 Omni Light
  9. 9 Screenshots
  10. 10 Settings
  11. 11 Examples
  12. 12 Hardware Shading

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