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Classroom Contents
Capture the Flag: An Owner's Manual - USENIX Enigma 2016
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- 1 Intro
- 2 Best of the Best
- 3 Engineering Process
- 4 What kind of game?
- 5 Jeopardy is Easy
- 6 Attack Defense is Hard
- 7 Theming
- 8 Jeopardy Scoring
- 9 Attack-Defense Scoring
- 10 Attack Defense Game Flow
- 11 Attack Defense Metagaming
- 12 Science of Challenges
- 13 Art of Challenges
- 14 Challenges and Team Size
- 15 CTF Operations
- 16 Jeopardy Operations
- 17 Attack Defense Operations
- 18 Bring Hardware
- 19 Exceptions
- 20 Attack Defense Dynamics
- 21 Challenges and Empathy
- 22 Frustration
- 23 Guessing and Large Solution Spaces
- 24 Preserve Player Agency
- 25 Preserve Player Enjoyment