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TU Wien Rendering #22 - Reinhard's Tone Mapper
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Classroom Contents
TU Wien Rendering - Ray Tracing Course
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- 1 TU Wien Rendering #1 - Introduction
- 2 TU Wien Rendering #2 - Radiometry Recap, Light Attenuation
- 3 TU Wien Rendering #3 - BRDF models, The Rendering Equation
- 4 TU Wien Rendering #4 - Diffuse, Specular and Ambient Shading
- 5 TU Wien Rendering #5 - The Fresnel Equation and Schlick's Approximation
- 6 TU Wien Rendering #6 - Snell's Law and Total Internal Reflection
- 7 TU Wien Rendering #7 - Ray-Sphere Intersection
- 8 TU Wien Rendering #8 - Surface Normals
- 9 TU Wien Rendering #9 - Hard and Soft Shadows
- 10 TU Wien Rendering #10 - Camera models
- 11 TU Wien Rendering #11 - Recursion and Heckbert's Taxonomy
- 12 TU Wien Rendering #12 - Assignment 1
- 13 TU Wien Rendering #13 - Easter, BRDF++, Depth of Field
- 14 TU Wien Rendering #14 - Global Illumination Benefits
- 15 TU Wien Rendering #15 - Rendering Equation Properties
- 16 TU Wien Rendering #16 - Monte Carlo Integration: Hit or Miss
- 17 TU Wien Rendering #17 - Monte Carlo Integration: Sample Mean & An Important Lesson
- 18 TU Wien Rendering #18 - Coming Up Next: BVH, Tone Mapping, SSS
- 19 TU Wien Rendering #19 - Space Partitioning 1
- 20 TU Wien Rendering #20 - Space Partitioning 2
- 21 TU Wien Rendering #21 - Tone Mapping Basics
- 22 TU Wien Rendering #22 - Reinhard's Tone Mapper
- 23 TU Wien Rendering #23 - Monte Carlo Integration: The Solution
- 24 TU Wien Rendering #24 - Importance Sampling
- 25 TU Wien Rendering #25 - Path Tracing, Next Event Estimation
- 26 TU Wien Rendering #26 - Low Discrepancy Sequences
- 27 TU Wien Rendering #27 - Russian Roulette Path Termination
- 28 TU Wien Rendering #28 - Assignment 3
- 29 TU Wien Rendering #29 - Path Tracing Implementation & Code Walkthrough
- 30 TU Wien Rendering #30 - Dispersion and Spectral Rendering
- 31 TU Wien Rendering #31 - Unbiased, Consistent Algorithm Classes
- 32 TU Wien Rendering #32 - Bidirectional Path Tracing, Multiple Importance Sampling
- 33 TU Wien Rendering #33 - Metropolis Light Transport
- 34 TU Wien Rendering #34 - SDS Transport, Photon Mapping
- 35 TU Wien Rendering #35 - Stochastic Progressive Photon Mapping
- 36 TU Wien Rendering #36 - Vertex Connection and Merging, Path Space Regularization
- 37 TU Wien Rendering #37 - Manifold Exploration
- 38 TU Wien Rendering #38 - Awesome Rendering Papers from 2013-2015
- 39 TU Wien Rendering #39 - Assignment 4, Farewell