Trading at Light Speed: Designing Low Latency Systems in C++ - Lecture

Trading at Light Speed: Designing Low Latency Systems in C++ - Lecture

Meeting Cpp via YouTube Direct link

IS YOUR SYSTEM TUNED CORRECTLY?

17 of 21

17 of 21

IS YOUR SYSTEM TUNED CORRECTLY?

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Trading at Light Speed: Designing Low Latency Systems in C++ - Lecture

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  1. 1 Intro
  2. 2 AUTOMATED TRADING A HIGH STAKES GAME
  3. 3 AUTOMATED TRADING: THE NEED FOR SPEED
  4. 4 DESIGN FOR PERFORMANCE
  5. 5 STRATEGY & TACTICS
  6. 6 HOW FAST IS FAST?
  7. 7 AN UNDERWHELMING PROFILING RESULT
  8. 8 DATA MODEL FOR PERFORMANCE
  9. 9 DATA MODEL: INSTRUMENT STORE
  10. 10 STABLE VECTOR
  11. 11 WSS ESTIMATION
  12. 12 CONCURRENT DATA IN TRADING SYSTEMS
  13. 13 HOW MUCH DATA?
  14. 14 SEQLOCK PROPERTIES
  15. 15 CONCURRENT DATA: EVENTS
  16. 16 SPMC QUEUE V2
  17. 17 IS YOUR SYSTEM TUNED CORRECTLY?
  18. 18 C-STATE, P-STATE
  19. 19 SHARED LLC OPTIMIZATION
  20. 20 METRICS
  21. 21 CONCLUSION

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