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06:26 Proceduralism and Flexibility
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Classroom Contents
Houdini's Copernicus vs Substance Designer - GPU-Powered Procedural Texturing Comparison
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- 1 00:00 Intro
- 2 02:17 Substance Vs Copernicus
- 3 02:18 Substance and the PBR Workflow
- 4 03:59 Enter Houdini’s Copernicus
- 5 05:31 Workflow Differences
- 6 06:26 Proceduralism and Flexibility
- 7 07:15 Material Authoring and Baking
- 8 08:07 Painting Workflows
- 9 09:01 Integration and Pipeline Impact
- 10 10:16 Let's talk money & Future Outlook