The Power of AR: Creating Interactive Augmented Reality Experiences - Part 2

The Power of AR: Creating Interactive Augmented Reality Experiences - Part 2

Adobe Creative Cloud via YouTube Direct link

Adding behavior triggers to the dagger element

26 of 29

26 of 29

Adding behavior triggers to the dagger element

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Classroom Contents

The Power of AR: Creating Interactive Augmented Reality Experiences - Part 2

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  1. 1 Start
  2. 2 Introduction of Luke
  3. 3 Recap of Day 1
  4. 4 Creating an Audio Trigger
  5. 5 Creating illustrations in Photoshop
  6. 6 How Aero allows Luke to express his creativity
  7. 7 Adding dimension to an illustration with shading
  8. 8 Duplicating assets to create depth
  9. 9 Experimenting with Layer Styles
  10. 10 Cropping your canvas around an illustration
  11. 11 Importing the wing illustration
  12. 12 Giving the wings movement
  13. 13 Changing the axis of an element
  14. 14 Previewing the Wing Flap movement
  15. 15 How does Luke work through Art Block?
  16. 16 How did Luke first get into AR design?
  17. 17 Adding in more ornamental elements
  18. 18 Radial distribution of elements
  19. 19 Using a real life tattoo as an AR trigger
  20. 20 Using default Aero shapes as a scale reference
  21. 21 Can looped animations be imported as asset textures?
  22. 22 Using After Effects to create custom animations
  23. 23 Creating an eye-blink effect
  24. 24 Importing an image sequence animation into Aero
  25. 25 Duplicating the wing element and rotating to create the right side
  26. 26 Adding behavior triggers to the dagger element
  27. 27 Artist Spotlight: Amrit Pal Singh
  28. 28 Creating a parallax scene with Adobe Stock photos
  29. 29 Recap of work from day 1 and 2

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