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00:00 Introduction
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Classroom Contents
The Past, Present and Future of Developing VR/MR with Meta
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- 1 00:00 Introduction
- 2 02:35 Ecosystem definitions and insights
- 3 07:35 Addressing developer concerns
- 4 08:30 Investigating the evolution of the Meta Horizon Store and hardware
- 5 19:20 Quest 3S sales patterns and usage
- 6 22:55 Breaking down Meta Quest audience and content trends
- 7 34:52 Improvements to the Horizon platform
- 8 38:24 Horizon Worlds updates
- 9 42:35 Oculus Ignition updates
- 10 45:38 Oculus Publishing investments
- 11 48:53 Q&A