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Classroom Contents
Rethinking Software Systems - A Friendly Introduction to Behavioral Programming
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- 1 Intro
- 2 Behavioral Programming (BP)
- 3 Modeling
- 4 Hello, world!
- 5 B-Program Life Cycle
- 6 Hello World Takeaways
- 7 House Model
- 8 Parsing into B-Threads - Code
- 9 Behaviors for a Space Cell
- 10 Behaviors for a Target Cell
- 11 Behaviors for a Start Cell
- 12 Runtime Stack
- 13 Requirement Alignment
- 14 Verification Detecting "Bad States"
- 15 Keeping the Robot Safe
- 16 Space Applications
- 17 BPjs a BP Tool Suite for JS