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Lesson SH19 - MSX2 code Part 1 - Sprites and banks
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Classroom Contents
MSX Z80 Assembly Programming
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- 1 Hello World on the MSX / MSX2 - Simple Z80 Assembly for beginners
- 2 Easy Sprites on the MSX2 - Simple ASM Lesson S5
- 3 Easy Tiles on the MSX1 - Simple ASM Lesson S6
- 4 Tilemap graphics on the MSX2 using the VDP (or V9990!) - Z80 Assembly Lesson P11
- 5 Tilemap graphics on the MSX1 - Z80 Assembly Lesson P10
- 6 Keyreading on the MSX, Enterprise and TI-83 - Lesson P7
- 7 Multiplatform Z80 Assembly - Lesson P5 - Bitmap graphics on the TI-83 and MSX
- 8 Z80 Tutorials - Lesson P1... Basic Text Operations for CPC,MSX, Enterprise and TI-83
- 9 Z80 ASM Programming - Lesson P2 - GetCursorPos on MSX, Speccy,CPC,Ti-83,Enterprise & SamCoupe
- 10 Z80 Assembly Lesson P15 - Palette definitions on the MSX2 and V9990 (V9K)
- 11 Z80 Assembly Lesson P25 - MSX Bankswitching and hardware detection
- 12 Learn Z80 Assembly Lesson P31 - Hardware Sprites on the Master System / Game Gear and MSX1!
- 13 Full Screen MSX1 image - mode G2 for 768 onscreen tiles - Z80 Lesson P52
- 14 Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots
- 15 Playing Digital Sound with WAV on the AY soundchip! - Learn Z80 Assembly Lesson P35
- 16 MSX2 Repair: WX/WSX Floppy drive belt swap
- 17 All MSX2 Bitmap Commands - Part 1/2 - Z80 ASM Lesson P48
- 18 All MSX2 Bitmap Commands - Part 2/2 - Z80 assembly Lesson P49
- 19 MSX2 Alternative Bitmap modes... HighRes, 256 color, YJK (MSX2+) and Interlaced! - Z80 Lesson P50
- 20 Simple RLE - Z80 Assembly - Lesson M11
- 21 Yquest: MSX1 Specific code - Lesson YQuest8
- 22 Lesson P59 - Hardware scrolling on the MSX 1/2/2+
- 23 Adding hardware Sprites to the MSX1 - Z80 Assembly Lesson YQuest14
- 24 Lesson P63 - Kempston Mouse reading on the ZX Spectrum + SpecNEXT
- 25 MSX1 & SMS - ASM PSET and POINT for Pixel Plotting - Z80 ASM Lesson Photon9
- 26 Lesson Photon11 - MSX2 - ASM PSET and POINT for Pixel Plotting
- 27 Lesson P64 - Mouse reading on the MSX
- 28 Lesson SH19 - MSX2 code Part 1 - Sprites and banks
- 29 Z80 ASM Lesson S32 - Sprite clipping on the MSX1
- 30 Lesson S33 - Sprite clipping on the MSX2
- 31 Tiles & Interrupts on the MSX2 Lesson CF13 (ChibiFighter)
- 32 Lesson P80 - Multiplatform Software tilemap on the MSX2 (Mintile)
- 33 Z80 Lesson P87 - Interrupt Driven Music on the MSX (ChibiTracks) - and Turbo on the WSX & Turbo R