Maximal Fun Times - Monitoring Theme Parks and Distributed Systems

Maximal Fun Times - Monitoring Theme Parks and Distributed Systems

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Maximal Fun Times - Monitoring Theme Parks and Distributed Systems

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  1. 1 Intro
  2. 2 Who is Mike
  3. 3 Mikes first system
  4. 4 Disk space monitoring
  5. 5 Microservices
  6. 6 Disneyland
  7. 7 What is throughput
  8. 8 Flatlines
  9. 9 Roller coaster example
  10. 10 Maximum throughput formula
  11. 11 Experience concurrency
  12. 12 Experience throughput
  13. 13 Saturation
  14. 14 Saturation Graph
  15. 15 Full Saturation
  16. 16 Queue Length
  17. 17 Key Wait Time
  18. 18 Queue Wait Time
  19. 19 Back to work
  20. 20 Increasing concurrency
  21. 21 Wrapup

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