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Z80 Programming Lesson P17 - Palette definitions on the Gameboy and Gameboy Color
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Learn Multi-Platform Z80 Assembly Programming - With Vampires
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- 1 Learn Z80 Assembly Lesson 1 - Getting started with Z80! - 2021 Edition
- 2 Learn Z80 Assembly Lesson 2 - Addressing Modes - 2021 Edition
- 3 Learn Z80 Assembly Lesson 3 - Flags, Conditions and Comparison! - Z80 Assembly - 2021 Edition
- 4 Z80 Assembly Lesson 4 - it's time for the Stack! (2021 Edition) - 2021 Edition
- 5 Learn Z80 Assembly Lesson 5 - Bit shifting and Logical Ops - 2021 Edition
- 6 Learn Z80 Assembly Lesson 6 - Assembler Directives and programming tricks! - 2021 Edition
- 7 Z80 ASM Lesson 7 - Taking control! Ports, Interrupts and More! - 2021 Edition
- 8 Learn Z80 Assembly Coding Lesson1 - For absolute beginners!
- 9 Learn Z80 assembly Lesson 2 - LDIR, Labels, Definitions, Conditions,Loops
- 10 Learn Z80 Assembly Lesson 3 - 'Case Statement' , 8 bit basic Maths, Peek and Poke memory from basic!
- 11 Z80 Programming Lesson 4: Stack, Strings,IFDEF ,IX IY, CPC Call
- 12 Z80 Assembly Programming Lesson 5 - Bit level operations, Self modifying code
- 13 Learn Z80 Assembly Lesson 6 - Lookup table, Screen Co-ordinates, Vector Tables, Basic Parameters
- 14 Learn Z80 Assembly Lesson 7 - DI EI, RST x, Custom Interrupts, IM1/IM2, HALT, OTI / OTIR, HALT
- 15 Learn Z80 Assembly Lesson 8 - Unwrapped Loops, Stack Misuse for speed & rarer Z80 commands
- 16 Multiplatform Z80 development (CPC,MSX) with Free & Open Source Tools!
- 17 Z80 Gamedev for CPC, Enterprise and MSX - Coding a multiplatform 8 bit game in assembly
- 18 Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots
- 19 Learn Binary & Hexadecimal - with calculator, spreadsheet and Z80 assembler examples!
- 20 8 bit gamedev - Recoloring a CPC sprite for ZX spectrum
- 21 Chibi Akuma(s) Ep1: Invasion! Official Lets Play & Developer Talk // ちび悪魔作者の話し
- 22 Multiplatform Z80 DevTools - for CPC, MSX, TI-83 and Enterprise 128
- 23 Lesson P12 - Joypad reading on Master System,GameGear, Gameboy and Gameboy Color
- 24 Lesson P13 - Palette definitions on the Amstrad CPC and CPC+
- 25 Z80 Assembly Lesson P14 - Palette definitions on the Enterprise and Sam Coupe
- 26 Z80 Assembly Lesson P15 - Palette definitions on the MSX2 and V9990 (V9K)
- 27 Z80 Programming Lesson P17 - Palette definitions on the Gameboy and Gameboy Color
- 28 Programming the AY-3-8912 on the MSX, Amstrad CPC, Atari ST and NeoGeo in Z80 & 68000 Assembly (P18)
- 29 Learn Z80 Assembly Lesson P29 - Bankswitching on the Gameboy & GBC, Mastersystem & GameGear
- 30 Lesson P28 - Bankswitching and hardware detection on the Sam Coupe
- 31 Lesson A3 - Simulating Z80 functionality for the GBZ80
- 32 Learn Z80 Assembly Lesson A4 - Removing Self Modifying Code
- 33 Making a PONG - Part 1 - Learn Z80 Assembly Lesson M9
- 34 Making a PONG - Part 2 - Learn Z80 Assembly Lesson M10
- 35 Simple RLE - Z80 Assembly - Lesson M11
- 36 Stack Tricks! - Z80 Assembly Lesson M12
- 37 Fast Multiplication and Division. - Z80 Assembly Lesson M13