Completed
- A Note About Performance
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Classroom Contents
Afterglow for Blender - Comprehensive Crash Course
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- 1 - Afterglow is Here!
- 2 - The Store Page
- 3 - Store Page - Studio Environments
- 4 - Store Page - Mapped Gradients and Light Images
- 5 - Store Page - Studio Cages
- 6 - Store Page - Character Cages
- 7 - Store Page - Materials
- 8 - Store Page - HDRIs
- 9 - Store Page - Asset Library
- 10 - Studio-Friendly License
- 11 - DISCOUNT - 2 Weeks
- 12 - Installing Afterglow
- 13 - Importing the Content
- 14 - Studio Environments
- 15 - Mapped Light Gradients
- 16 - Useful Demo Objects
- 17 - The Physical Presence of Light
- 18 - Playing with Gradients
- 19 - A Note About Performance
- 20 - Dynamic Gradient Ratios
- 21 - Spherical Gradients
- 22 - Decal Light Images
- 23 - Light Image Textures
- 24 - Color Modifications
- 25 - More Light Textures
- 26 - Studio Environment 2
- 27 - Studio Environment 3
- 28 - Statue Demonstration and Materials
- 29 - Improving the Statue Demo
- 30 - Creative Diversions
- 31 - Studio Environment 4
- 32 - Wall Lighting
- 33 - A Nice Result
- 34 - Decal Lighting
- 35 - Wall Light Texture
- 36 - Studio Environment 5
- 37 - Another Statue Demo
- 38 - Studio Environment 6
- 39 - Creating a Light Texture
- 40 - Studio Environment 7
- 41 - Horse Statue Demo
- 42 - The Holt Tint
- 43 - Tips for Studio Lighting
- 44 - Improving the Horse Demo
- 45 - Liminal Spaces
- 46 - Saving for Later
- 47 - Studio Cages
- 48 - What is the Center?
- 49 - Replaceable Objects
- 50 - Replaceable Characters
- 51 - Studio Cage Cameras
- 52 - Studio Cage Lights
- 53 - Reflection in Studio Cages
- 54 - Ray Visibility
- 55 - Future Content
- 56 - Studio Cage 9
- 57 - AO Gradients for Clay
- 58 - Natural History Demo
- 59 - Material Demonstrations in Cage
- 60 - Character Cages
- 61 - Rendering HDRIs
- 62 - What We Learnt
- 63 - Closing Thoughts