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Introduction to Game Development (E15: falling blocks game 3/4)
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Classroom Contents
Introduction to Game Development with Unity and C#
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- 1 Introduction to Game Development with Unity and C#
- 2 Introduction to Game Development (E01: variables and methods)
- 3 Introduction to Game Development (E02: classes)
- 4 Introduction to Game Development (E03: Unity overview)
- 5 Introduction to Game Development (E04: writing code)
- 6 Introduction to Game Development (E05: operators and if statements)
- 7 Introduction to Game Development (E06: a simple game)
- 8 Introduction to Game Development (E07: vectors)
- 9 Introduction to Game Development (E08: movement)
- 10 Introduction to Game Development (E09: space, parenting, rotation)
- 11 Introduction to Game Development (E10: collision detection)
- 12 Introduction to Game Development (E11: prefabs and instantiation)
- 13 Introduction to Game Development (E12: script communication)
- 14 Introduction to Game Development (E13: falling blocks game 1/4)
- 15 Introduction to Game Development (E14: falling blocks game 2/4)
- 16 Introduction to Game Development (E15: falling blocks game 3/4)
- 17 Introduction to Game Development (E16: falling blocks game 4/4)
- 18 Introduction to Game Development (E17: reference vs value types)
- 19 Introduction to Game Development (E18: raycasting)
- 20 Introduction to Game Development (E19: arrays and lists)
- 21 Introduction to Game Development (E20: loops)
- 22 Introduction to Game Development (E21: coroutines)
- 23 Introduction to Game Development (E22: trigonometry)
- 24 Introduction to Game Development (E23: stealth game 1/3)
- 25 Introduction to Game Development (E24: stealth game 2/3)
- 26 Introduction to Game Development (E25: stealth game 3/3)