Introduction to Embedded Rust - Ownership and Borrowing - Part 4

Introduction to Embedded Rust - Ownership and Borrowing - Part 4

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Rule 3: Value Dropped When Owner Goes Out of Scope

5 of 13

5 of 13

Rule 3: Value Dropped When Owner Goes Out of Scope

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Classroom Contents

Introduction to Embedded Rust - Ownership and Borrowing - Part 4

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  1. 1 Intro
  2. 2 Stack vs. Heap
  3. 3 Rule 1: Each Value Has an Owner
  4. 4 Rule 2: Only One Owner at a Time
  5. 5 Rule 3: Value Dropped When Owner Goes Out of Scope
  6. 6 Pointers and References
  7. 7 Rule 4: Only One Mutable Reference or Any Number of Immutable References
  8. 8 Rule 5: References Must Always Be Valid
  9. 9 Rule 6: Moving Part of a Value Moves the Whole Value
  10. 10 Rule 7: Slides Are References to the Whole Value
  11. 11 Recap
  12. 12 Reading Assignment
  13. 13 Conclusion

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