Inside an Indie Game Studio - The Honest Truth About Costs, Marketing and Survival

Inside an Indie Game Studio - The Honest Truth About Costs, Marketing and Survival

Grant Abbitt via YouTube Direct link

– Intro:

1 of 22

1 of 22

– Intro:

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Inside an Indie Game Studio - The Honest Truth About Costs, Marketing and Survival

Automatically move to the next video in the Classroom when playback concludes

  1. 1 – Intro:
  2. 2 - About RertostyleGames
  3. 3 - Indie company structure
  4. 4 - Employees
  5. 5 - How many games has RetroStyle Games produced
  6. 6 - Art styles and implementation
  7. 7 - difficulties of releasing their first game
  8. 8 - How risky? How profitable?
  9. 9 - The Game Dev Lottery - Risk
  10. 10 - Process behind Ocean Keeper PG Game
  11. 11 - the importance of speed in game development
  12. 12 - Gamedev Mistakes
  13. 13 - Developing a gaming community
  14. 14 - The demands of the gaming community
  15. 15 - the game marketing process
  16. 16 - Make game and make assets
  17. 17 - Making asset packs
  18. 18 - Making asset packs work in different engines and for different genres
  19. 19 - Texturing and poly count for asset packs
  20. 20 - How much do asset packs cost to make
  21. 21 - Advice for indie developers
  22. 22 - final thoughts

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.