Completed
__ Glass lens, HDRI
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Classroom Contents
ZBrush 2024 Tutorial - 3D Modeling Techniques for Shoes, Ink Bottles, and Eyeballs
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- 1 Part Two, July 10 2024
- 2 Q - Gizmo mirror only [2] Alignment
- 3 Q -- A faster way
- 4 Q -- Recap, Summary
- 5 Q - Custom User Interface, Ian's tip
- 6 Q -- Learn shortcuts
- 7 Ink Bottle, Shoes
- 8 __ Blocking the rough shape
- 9 Q - Rounding the eye "frame"
- 10 __ Shoe Tongue, Collar, loop
- 11 __ DynaMesh, subdivide first
- 12 __ Entry hole
- 13 __ Sole, separate scale, QMesh
- 14 __ Counter and Toe-cap
- 15 __ Creating the other shoe
- 16 Ink Bootle, Details
- 17 __ Arm-Ring, Ring3D
- 18 __ Tear Drop, MeshBalloon
- 19 Q - Character Creator 4, GOZ [1]
- 20 __ Ink Bottle Summary, elbow
- 21 Q - GOZ [2] Plus feature
- 22 Eyeball, mini masterclass
- 23 Q - Loading Reference, Spotlight
- 24 __ Sphere 32, cut, clip
- 25 __ Select, masking, flatten
- 26 __ Eye creation concept, 2 parts
- 27 __ Lens, ZRemesh by Union, prep. tip
- 28 __ Sculptris, Transform, ZRemesh
- 29 __ Pupil, paint black
- 30 __ Reference
- 31 __ Sculpting the Iris, Radial Sym, mask
- 32 __ Demon's Eye
- 33 __ Goat's Eye
- 34 __ Material, color, painting
- 35 __ Adding Veins
- 36 __ Glass lens, HDRI
- 37 Thank you and bye