Completed
19:19 Crunch time and playtesting
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Classroom Contents
Building a Factory Automation Game in 48 Hours - Unity Game Jam Development Process
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- 1 00:00 Intro
- 2 01:09 Why I joined the game jam
- 3 02:05 Brainstorming the game idea
- 4 04:02 Picking a genre and setting goals
- 5 05:34 Starting the prototype
- 6 08:20 Building game systems conveyors, upgrades, etc.
- 7 11:07 Assets, tools, and speeding up workflow
- 8 14:12 Visuals and polishing
- 9 17:13 Polishing details and UI
- 10 19:19 Crunch time and playtesting
- 11 21:11 Submitting the game & final thoughts
- 12 22:03 How to gain experience & improve
- 13 22:21 Outro