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22:07 ~ How to add the Mocap Data from Flow Studio on your MetaHuman in Sequencer in the Unreal Engine
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Classroom Contents
How to Use Autodesk Flow Studio to Create MetaHuman Markerless Mocap for Unreal Engine 5.6
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- 1 00:00 ~ Intro
- 2 00:59 ~ Unreal Scene Setup Overview
- 3 01:40 ~ Reason why You should use Autodesk Flow Studio
- 4 02:46 ~ Tip on Camera Setup for capturing your Footage for use in Flow Studio
- 5 03:04 ~ How to Sign Up to use your Footage in Autodesk Flow Studio
- 6 04:38 ~ How to Use your Footage in Autodesk Flow Studio
- 7 15:08 ~ How to Download the Mocap Data from Flow Studio and Import it into Unreal Engine
- 8 22:07 ~ How to add the Mocap Data from Flow Studio on your MetaHuman in Sequencer in the Unreal Engine
- 9 24:19 ~ How to Edit the Mocap Data from Flow Studio on your MetaHuman in Sequencer
- 10 28:19 ~ Additional Benefits of Autodesk Flow Studio
- 11 29:50 ~ Final Thoughts and Outro