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Introduction
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Classroom Contents
Harnessing the Unreal Engine Automation Framework for Performance Measurement
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- 1 Introduction
- 2 Writing Automation Tests
- 3 Simple Automation Test
- 4 Coding the Test
- 5 Test Definition
- 6 Subclass
- 7 Variables
- 8 Get Tests
- 9 Run Test
- 10 Run Game Binder
- 11 Copy Results
- 12 HTML Generation
- 13 Test Failures
- 14 Exit Commands
- 15 Demo
- 16 Fixed Location FPS Overview
- 17 Test Target FPS Overview
- 18 Test Target FPS Data
- 19 FPS Data Popup
- 20 Takeaways
- 21 What we are working on
- 22 Our current solution