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Sound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)
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Gameboy and Gameboy Color - GBZ80 Assembly Programming
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- 1 Introduction to GBZ80 Assembly programming on the Gameboy and Gameboy Color
- 2 Hello World on the Gameboy and Gameboy Color - GBZ80 Assembly Lesson H9
- 3 Lesson S9 - Easy Tile bitmaps on the Gameboy and Gameboy Color
- 4 Tilemap graphics on the Gameboy and Gameboy Color - GB Z80 assembly Lesson P9
- 5 Z80 Programming Lesson P17 - Palette definitions on the Gameboy and Gameboy Color
- 6 Lesson A3 - Simulating Z80 functionality for the GBZ80
- 7 Learn GBZ80 - Lesson P30 - Hardware Sprites on the gameboy
- 8 Learn Z80 Assembly Lesson P29 - Bankswitching on the Gameboy & GBC, Mastersystem & GameGear
- 9 Gameboy ASM: Window - Tilemap Scrolling - Alt Tile Pattern addresses and Interrupts Lesson P51
- 10 GBZ80 Assembly Lesson P21 - Sound on the Gameboy and Gameboy Color
- 11 Lesson P12 - Joypad reading on Master System,GameGear, Gameboy and Gameboy Color
- 12 Digital Sound on the SMS/GameGear, Elan Enterprise and GameBoy/GBC - Learn Z80 Lesson P38
- 13 Porting YQuest to the Gameboy and GBZ80 - Lesson YQuest12
- 14 Adding Hardware sprites the Gameboy and Gameboy Color - Lesson YQuest15... GBZ80 Assembly
- 15 GameBoy - ASM PSET and POINT for Pixel Plotting - Z80 ASM Lesson Photon13
- 16 Lesson S19 - Joypad reading on the Gameboy and Gameboy Color
- 17 GBZ80 Lesson S36 - Bitmap clipping on the GB/GBC via the tilemap
- 18 Bitmap clipping on the GB/GBC via Hardware sprites - Lesson S37
- 19 Sound on the Gameboy - Z80 Lesson P73 (ChibiSound Pro)
- 20 Sound on the SAM Coupe - Z80 ASM Lesson P74 (ChibiSound PRO)
- 21 Lesson P84 - Multiplatform Software tilemap on the Gameboy Color (Mintile)
- 22 Interrupt Driven Music on the Gameboy / GBC - Z80 Lesson P89