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01:38 – How Dylan and Evan Started Figma
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Classroom Contents
Scaling Figma and the Future of Design
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- 1 01:38 – How Dylan and Evan Started Figma
- 2 02:58 – WebGL: From Games to Tools
- 3 04:10 – Buying Time to Build
- 4 05:48 – Staying Motivated Through Early Exploration
- 5 06:10 – Cold Emails, Early Feedback & First Users
- 6 08:24 – Launch Timing and Lessons on Shipping Early
- 7 10:08 – Culture of Constraints & Creative Problem-Solving
- 8 10:50 – Recognizing Product-Market Pull
- 9 13:32 – Why Design is the Differentiator in the AI Era
- 10 16:34 – Figma’s AI Product Launches & Expanding Beyond Design
- 11 18:56 – The Blurring of Design, Development, and Product
- 12 21:00 – The “MS-DOS Era” of AI Interfaces & Future Surfaces
- 13 23:26 – The Role of Design in AI Research & the Future of Designers
- 14 27:36 – Audience Q&A: AI Tools, Open Source, Principles, and Advice