Scaling Figma and the Future of Design

Scaling Figma and the Future of Design

Y Combinator via YouTube Direct link

01:38 – How Dylan and Evan Started Figma

1 of 14

1 of 14

01:38 – How Dylan and Evan Started Figma

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Scaling Figma and the Future of Design

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  1. 1 01:38 – How Dylan and Evan Started Figma
  2. 2 02:58 – WebGL: From Games to Tools
  3. 3 04:10 – Buying Time to Build
  4. 4 05:48 – Staying Motivated Through Early Exploration
  5. 5 06:10 – Cold Emails, Early Feedback & First Users
  6. 6 08:24 – Launch Timing and Lessons on Shipping Early
  7. 7 10:08 – Culture of Constraints & Creative Problem-Solving
  8. 8 10:50 – Recognizing Product-Market Pull
  9. 9 13:32 – Why Design is the Differentiator in the AI Era
  10. 10 16:34 – Figma’s AI Product Launches & Expanding Beyond Design
  11. 11 18:56 – The Blurring of Design, Development, and Product
  12. 12 21:00 – The “MS-DOS Era” of AI Interfaces & Future Surfaces
  13. 13 23:26 – The Role of Design in AI Research & the Future of Designers
  14. 14 27:36 – Audience Q&A: AI Tools, Open Source, Principles, and Advice

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